GM Screen Builder · New sheet

Character builder

Ten steps from name to sheet. What you forge here lands on the roster.

5e Race · Class · Spells Draft — not saved
  1. 1 · Identity
  2. 2 · Race
  3. 3 · Background
  4. 4 · Abilities
  5. 5 · Class
  6. 6 · Level & vitals
  7. 7 · Spells
  8. 8 · Review

Identity

step 1 of 8

Start with who they are — the name the table will call, the small facts it will ask, and the line on the alignment chart.

Alignment

The table reads this page first. Nothing here touches the numbers — alignment is how they'll read the sheet.

Race

step 2 of 8

What they are. Each card shows the bonuses and speed that land on the numbers in step 4 — open a dossier for the traits before you commit.

Background

step 3 of 8

Where they came from. Two skill proficiencies and one feature ride onto the sheet with them.

Ability scores

standard array

Pick how the six are made, then assign them. Racial traits apply on top — the modifier shown is the one that saves.

Method
Assign to abilities

Modifiers recalculate everywhere — saves, spell save DC, max HP. Racial additions are marked on the stat they touch.

Class

d6 · full caster · INT

What they do for a living. Each card shows the kit — die, casting, saves, skills. Open a dossier for the full picture before you commit.

Level & Vitals

step 6 of 8

Set the level and HP — vitals recalculate live.

Level Proficiency

What this level grants

These recompute live as class, level, and scores change. Feature check-offs happen below — every level above this one stays locked.

Hit points
0 Total HP

Level up

Martial archetype — chosen at 3rd

Fighter only in the mock — the app ships an archetype picker for every class.

Class features by level

Spells

Wizard · full caster · INT

Slots come from class and level. Pick what the sheet carries — the full book lives in the app.

Review

ready to forge

Read it the way your players will. Every step is still editable — go back, tweak, come back.